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Concept destruction ps4 trophy guide
Concept destruction ps4 trophy guide











concept destruction ps4 trophy guide

The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".

concept destruction ps4 trophy guide

The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Reed 2 feels more like a mission pack than a true sequel. We might go back at some point, but who knows. Perhaps the being difficult for the sake of being difficult is too much for us. We unlocked our final trophy after twenty nine levels but unlike the first game, we don’t feel that compelled to go back and finish. Admittedly it doesn’t change the game mechanics to the point of breaking as other Ratalaika releases have, so not all bad. The harder levels and the fact that the gameplay isn’t really any different add to that feeling. It feels more like an adjunct to Reed Remastered than an outright sequel. You’ll find a couple of NPCs huddled around an arcade machine for example.ĭespite everything we can’t shake the feeling that this is more Reed 1.5 than Reed 2. Interspersed among the instant deaths and occasional swearing (on our part) there’s three hidden levels and multiple incidental characters. A zoom out function would be handy, put it that way. One level in particular has you reliant on a leap of faith where you don’t know whether a moving platform is beneath you.

concept destruction ps4 trophy guide

Some soft checkpointing might well come in handy here.Įventually you should prevail but sometimes it feels like you’re relying on luck that bit too much. It gets old quickly retracing your steps over and over again. They become doubly annoying when you fall at the last and have to do it all again. In some of the more annoying gauntlets you’ll retrieve all three data segments and have to retrace your steps back to the level exit. You’ll get killed by chickens, blow-darts, spinning saw blades and spikes to name a few. The level furniture is generally the same as before too. Just as before, the levels in Reed 2 are short and sweet. It didn’t help that the traversal method we needed to proceed was oblique at best.

concept destruction ps4 trophy guide

This was a huge difficulty roadbump we hit on both PS4 and Vita. More accurately, once we hit level twelve at least. At first we thought we’d made a terrible mistake. Here we are a few months later with Reed 2. Upon reviewing Reed Remastered from Pxlink we said we hoped that Ratalaika would bring us the sequel too. In PS4 / Reviews / Vita tagged pxlink / ratalaika / reed 2 by Ianīe careful what you wish for.













Concept destruction ps4 trophy guide